Improves golf's stability by using interval instead of timeout
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@@ -34,7 +34,7 @@ function submitMove() { // Used to submit a move
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ajax.send(`swap=${highlightCard}&swap2=${highlightDeck}&game=${game}&key=${getCookie("user")}`);
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}
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function update(start=false, repeat=false, newFocus="") { // Used to request the latest information
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function update(start=false, newFocus="") { // Used to request the latest information
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if (! paused) { // Checks if there is currently a pause on the update loop
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const ajax = new XMLHttpRequest();
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if (start) { // Checks if it should clear the cache or not.
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@@ -43,7 +43,7 @@ function update(start=false, repeat=false, newFocus="") { // Used to request the
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if (this.status != 200) {
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JQerror(this.responseText, 5000);
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}
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update(start=false, repeat=repeat, newFocus=newFocus)
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update(start=false, newFocus=newFocus)
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}
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}
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ajax.open("GET", `/api/golf.php?forceUpdate=${game}&key=${getCookie("user")}`);
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@@ -59,19 +59,10 @@ function update(start=false, repeat=false, newFocus="") { // Used to request the
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} else {
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JQerror(this.responseText, 5000);
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}
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if (repeat) {
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setTimeout(function() {
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update(start=false, repeat=true)
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}, 500);
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}
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}
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}
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}
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ajax.send();
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} else if (repeat) {
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setTimeout(function() {
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update(start=false, repeat=true)
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}, 500);
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}
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}
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@@ -203,7 +194,8 @@ var data = {}; // Stores the entirety of the data
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var paused = false; // Checks if the game should not check for newer information.
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$(document).ready(function() {
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if (joined) {
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update(start=true, repeat=true, newFocus=player);
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setInterval(() => update(start=false), 500)
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update(start=true, newFocus=player);
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$("#left-arrow").button({
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icon: "ui-icon-caret-1-w"
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})
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@@ -12,7 +12,7 @@
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?>
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<link rel="stylesheet" href="/css/golf.css">
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<script type='text/javascript' src='/javascript/functions.js'></script>
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<script type='text/javascript' src='game.js?v=1.0.0'></script>
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<script type='text/javascript' src='game.js?v=1.0.1'></script>
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</head>
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<body>
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