Updates timeout for when a player is not considered connected
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@@ -69,7 +69,7 @@ var multiplayer = {
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let cookiesPs = Beautify(parseInt(parseFloat(data["cookiesPs"]) * 10) / 10) // Stores the amount of cookies per second
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let style = "";
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let button = "";
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if (age > 3) {
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if (age > 30) {
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style = "color:grey";
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} else {
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if (username == Game.bakeryName) {
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