six-card-golf/Shared/UI/GameBoardView.swift
Lukas Schaefer 8a1264d744
Change share button to leave when game started
Signed-off-by: Lukas Schaefer <lukas@lschaefer.xyz>
2026-09-01 17:29:01 -04:00

292 lines
11 KiB
Swift
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import SwiftUI
struct GameBoardView: View {
@ObservedObject var controller: GameController
var body: some View {
VStack(spacing: 0) {
Group {
if let snap = controller.snapshot {
if controller.isRoundOver {
roundOver(snap)
} else {
playingBoard(snap)
}
} else {
waitingView
}
}
.frame(maxWidth: .infinity, maxHeight: .infinity)
shareBar
.padding(.horizontal, 16)
.padding(.vertical, 12)
}
}
@ViewBuilder
private var shareBar: some View {
if controller.shareMode == .systemShare, let url = controller.joinURL {
if controller.snapshot == nil {
ShareLink(item: url) {
Text("Share")
.font(.headline)
.frame(maxWidth: .infinity)
.padding(.vertical, 12)
}
.buttonStyle(.borderedProminent)
} else {
Button { controller.tapNewGame() } label: {
Text("Leave")
.font(.headline)
.frame(maxWidth: .infinity)
.padding(.vertical, 12)
}
.buttonStyle(.borderedProminent)
}
} else {
Button { controller.tapExit() } label: {
Text("Exit")
.font(.headline)
.frame(maxWidth: .infinity)
.padding(.vertical, 12)
}
.buttonStyle(.borderedProminent)
}
}
private var waitingView: some View {
VStack(spacing: 16) {
if let id = controller.gameID {
Text("Game #\(id)")
.font(.title.weight(.bold))
}
ProgressView()
Text(controller.statusMessage ?? "Waiting for players…")
.foregroundStyle(.secondary)
if let error = controller.errorMessage {
Text(error)
.font(.footnote)
.foregroundStyle(.red)
.multilineTextAlignment(.center)
}
Button("New Game Instead") { controller.tapNewGame() }
.buttonStyle(.bordered)
}
.padding(20)
}
private func playingBoard(_ snap: GolfAPISnapshot) -> some View {
ScrollView {
VStack(alignment: .leading, spacing: 16) {
header(snap)
if let error = controller.errorMessage {
Text(error)
.font(.footnote)
.foregroundStyle(.red)
}
if controller.isEliminated {
Text("You are eliminated.")
.font(.headline)
.foregroundStyle(.orange)
}
sourcesRow(snap)
if let me = controller.myPlayer {
VStack(alignment: .leading, spacing: 8) {
Text(controller.isMyTurn ? "Your hand — tap a card, then deck or discard" : "Your hand (\(me.user))")
.font(.headline)
HandGridView(
cards: handCards(for: me, cardNumber: snap.rules.cardNumber),
interactive: controller.isMyTurn && !controller.isBusy,
selectedSlot: controller.selectedSlot,
compact: false,
onSelect: { controller.selectSlot($0) }
)
Text("Total \(me.points) · showing \(me.currentGamePoints)")
.font(.caption)
.foregroundStyle(.secondary)
}
} else {
Text("You are not in this games player list yet.")
.foregroundStyle(.secondary)
}
opponentsSection(snap)
}
.padding(16)
}
}
private func header(_ snap: GolfAPISnapshot) -> some View {
HStack {
VStack(alignment: .leading, spacing: 2) {
Text(controller.gameID.map { "Game #\($0)" } ?? "Golf")
.font(.title2.weight(.bold))
Text(controller.isMyTurn ? "Your turn" : turnLabel(snap))
.font(.subheadline)
.foregroundStyle(controller.isMyTurn ? Color.accentColor : .secondary)
}
Spacer()
Text("Out at \(snap.rules.pointsToEnd)")
.font(.caption.weight(.semibold))
.padding(.horizontal, 10)
.padding(.vertical, 6)
.background(Capsule().fill(Color.secondary.opacity(0.15)))
}
}
private func turnLabel(_ snap: GolfAPISnapshot) -> String {
if let current = snap.players.first(where: { $0.orderID == snap.currentPlayer }) {
return "\(current.user)s turn"
}
return "Waiting"
}
private func sourcesRow(_ snap: GolfAPISnapshot) -> some View {
HStack(spacing: 20) {
sourceButton(
title: "Deck",
subtitle: "\(snap.deckSize)",
selected: controller.selectedSource == .deck,
enabled: controller.isMyTurn && !controller.isBusy
) { controller.selectSource(.deck) }
sourceButton(
title: "Discard",
subtitle: snap.discardTop.map { CardDisplay.label(for: UInt8(clamping: $0)) } ?? "",
selected: controller.selectedSource == .discard,
enabled: controller.isMyTurn && !controller.isBusy
) { controller.selectSource(.discard) }
Spacer()
}
}
private func sourceButton(
title: String,
subtitle: String,
selected: Bool,
enabled: Bool,
action: @escaping () -> Void
) -> some View {
Button(action: action) {
VStack(spacing: 6) {
Text(title).font(.caption.weight(.semibold))
Text(subtitle).font(.system(.title3, design: .rounded).weight(.bold))
}
.frame(width: 88, height: 72)
.background(
RoundedRectangle(cornerRadius: 12, style: .continuous)
.fill(selected ? Color.accentColor.opacity(0.2) : Color.secondary.opacity(0.12))
)
.overlay(
RoundedRectangle(cornerRadius: 12, style: .continuous)
.strokeBorder(selected ? Color.accentColor : .clear, lineWidth: 2)
)
}
.buttonStyle(.plain)
.disabled(!enabled)
.opacity(enabled ? 1 : 0.45)
}
private func opponentsSection(_ snap: GolfAPISnapshot) -> some View {
VStack(alignment: .leading, spacing: 12) {
Text("Table").font(.headline)
ForEach(snap.players) { player in
if player.user != controller.username {
opponentRow(player: player, cardNumber: snap.rules.cardNumber)
}
}
}
}
private func opponentRow(player: GolfAPISnapshot.Player, cardNumber: Int) -> some View {
VStack(alignment: .leading, spacing: 6) {
HStack {
Text(player.lastMode == "eliminated" ? "\(player.user) (out)" : player.user)
.font(.subheadline.weight(.semibold))
Spacer()
Text("\(player.points) pts")
.font(.caption.monospacedDigit())
.foregroundStyle(.secondary)
}
HandGridView(
cards: handCards(for: player, cardNumber: cardNumber),
interactive: false,
selectedSlot: nil,
compact: true,
onSelect: nil
)
}
.padding(10)
.background(
RoundedRectangle(cornerRadius: 12, style: .continuous)
.fill(Color.secondary.opacity(0.08))
)
}
private func roundOver(_ snap: GolfAPISnapshot) -> some View {
ScrollView {
VStack(alignment: .leading, spacing: 16) {
Text("Round over")
.font(.title.weight(.bold))
Text("All cards revealed. Continue when ready.")
.font(.subheadline)
.foregroundStyle(.secondary)
ForEach(snap.players) { player in
VStack(alignment: .leading, spacing: 6) {
HStack {
Text(player.user == controller.username ? "You (\(player.user))" : player.user)
.font(.headline)
if player.multiplier > 1 {
Text("×\(player.multiplier)")
.font(.caption.weight(.bold))
.padding(.horizontal, 6)
.padding(.vertical, 2)
.background(Capsule().fill(Color.orange.opacity(0.25)))
}
Spacer()
Text("\(player.currentGamePoints) this hole · \(player.points) total")
.font(.caption.monospacedDigit())
}
HandGridView(
cards: handCards(for: player, cardNumber: snap.rules.cardNumber),
interactive: false,
selectedSlot: nil,
compact: true,
onSelect: nil
)
}
}
Button { controller.continueRound() } label: {
Text(controller.isBusy ? "Updating…" : "Continue")
.font(.headline)
.frame(maxWidth: .infinity)
.padding(.vertical, 12)
}
.buttonStyle(.borderedProminent)
.disabled(controller.isBusy)
}
.padding(16)
}
}
private func handCards(for player: GolfAPISnapshot.Player, cardNumber: Int) -> [HandCard] {
var byPlacement: [Int: Int] = [:]
for card in player.cards {
byPlacement[card.cardPlacement] = card.card
}
return (1...cardNumber).map { placement in
if let value = byPlacement[placement] {
return HandCard(value: UInt8(clamping: value), faceUp: true)
}
return HandCard(value: 0, faceUp: false)
}
}
}