import SwiftUI struct CompactView: View { @ObservedObject var controller: GameController var body: some View { HStack(spacing: 16) { VStack(alignment: .leading, spacing: 2) { Text("Six Card Golf") .font(.system(.headline, design: .rounded).weight(.bold)) Text(statusLine) .font(.caption) .foregroundStyle(.secondary) } Spacer() VStack(alignment: .trailing, spacing: 6) { if controller.gameID != nil { Button { controller.tapOpenGame() } label: { Text("Continue Game") .font(.subheadline.weight(.semibold)) .padding(.horizontal, 14) .padding(.vertical, 8) } .buttonStyle(.bordered) } Button { controller.tapNewGame() } label: { Text("New Game") .font(.subheadline.weight(.semibold)) .padding(.horizontal, 14) .padding(.vertical, 8) } .buttonStyle(.borderedProminent) } } .padding(.horizontal, 16) .padding(.vertical, 10) .frame(maxWidth: .infinity, maxHeight: .infinity) .background(Color(uiColor: .systemBackground)) } private var statusLine: String { if !controller.isLoggedIn { return "Sign in to play" } if let id = controller.gameID { if controller.isMyTurn { return "Game #\(id) — your turn" } if controller.isWaitingForPlayers { return "Game #\(id) — waiting" } return "Game #\(id)" } return "Start a game in this chat" } }